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'I' as in...

A manifesto of continuous and noncontinuous identity.

Solo Project, 02/2024

"'I' as in..." is a flatgame I created in Unity over two weeks. I designed over 10 thematic scenes using photo collages combined with hand-drawn illustrations, recycling materials from my photo album, memo notes, dream journals, and online sources.

 

The game explores shifting identities, self-representation, one's relationship with cities, and many blurred boundaries—between the self and the other, between authenticity and fabulation, and between video games and real life.

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